Smash-Mag!

Special Brawl Mode

What is Special Brawl?!

This is a mode that lets you apply special rules to normal brawls to customize your favorite ways to play!

As you can see, you can apply a variety of rules at the same time. Before, you could only choose one, like Giant Melee, so this is a pretty cool step forward.
When you do this, you apply that characteristic from the start of the match to the end.

You can see the effects on the side of the screen, which is kind of fun. And getting the caption up above is also nice.

Please try out a variety of different Brawl settings.


Tourney Mode

What is Tourney mode?!

This is a mode that determines which player stands victorious on the summit after winning many battles against many foes!

I won’t go into much detail, so just try it out for yourself. Take advantage of its robust tourney-generating functions!

Of course, if you don’t have a large number of friends, you may not have much need for a tourney.

Still, we’re working seriously to make this mode fun for even those people.

Actually, you can also play this by yourself against computer opponents, so try it out if you’re so incline


Home Run Contest Mode

What is the Home-Run Contest? It’s a competition to see who can hit Sandbag the farthest in just ten seconds!
At the start, it’s just you and Sandbag.

Then you just beat Sandbag silly, filling up his damage meter.


Before time runs out, grab the Home-Run Bat on the ground and do a smash attack with it!
Flight distances are recorded for each character. Go! Break the record! Set your own!!

But this time... there are four differences!

1: The stadium platform is protected by a shield.
If you don’t put some force into it, you won’t break through the shield, so you can pummel Sandbag to your heart’s content. Surely this will allow you to string together new combos.

2: Two players can play together.
As a tag team, you can challenge yourselves to set even greater records. You’ll have to work perfectly together, though.

3: Two-player alternating play.
Ah, competition—that’s what the Stadium is all about. Players compete to see who can hit the farthest.

4: Online competitions.
This option can be found under With Friends. And it supports both the two-player cooperative and two-player alternating modes.

This is some rather rich functionality. You’ll be able to play just this mode quite a bit. Amazing, isn’t it?


Target Smash Mode

A target-breaking mode has appeared in every game in the Smash series. It’s a mode that challenges you to break ten targets within a given time limit—basically, a game for those who salivate at the thought of speed runs.
It’s outdoors now, giving it a refreshing visual appearance. This time, there are five different maps of varying difficulty—challenges you can take on with your favorite character.
Some levels have items as well, so you may be able to use them to cut your time even more.

Use all of your character’s skills to beat your own personal records!


If you fail, you can pause the game and try again. You can also confirm the overall layout by pausing.





Replay Mode

This time, you can view replays. What this means is, the game records what you did in brawls or in Target Smash and lets you review it.
And it’s even possible to send replays of your most amazing times to Wii Friends! If you compete against each other, things will surely heat up.
It feels great to use all of your knowledge and techniques to shave off a hundredth of a second. But you don’t have to do that to enjoy these features, so I hope you’ll give it a try regardless.


Stage Builder Mode

You can create your own stages this time?! No way. REALLY?! With a feature like that, won’t I be able to play this game forever?!
Those who enjoy a little effort may be able to enjoy this stage builder for the rest of their lives.
You start by choosing the size of the stage, the background pattern, and the music that will play. Oops! Sorry. For music, you’ll only be able to choose from the songs you have available.
Basically, you choose parts from the palette on the side and place them in the field.

The controls vary by controller, but each one can do the following:

Flip parts left to right
Enlarge or shrink parts
Zoom in or out on the screen
Swap palettes
Erase
...Among other things.
Modify it and try it... Repeat as necessary. Make your own ideal stage!
You can change the music on the save screen. Choose something that matches the mood of your stage.

And I’m happy that this is compatible with SD cards. You don’t have to worry about size, so make as many stages as you like.

Also, if you’ve finished registering someone as both a Wii Friend and a Smash friend, you’ll be able to send custom stages to each other.

Now, for those who hate putting effort into such things, we’ve also prepared something you can enjoy as well.


That’s right! You can use your Wi-Fi connection to send stages you’ve made to Nintendo! (However, you can’t submit repeatedly. Maybe just once per day?)

And a stage selected from the entire daily collection will be sent from Nintendo to your Wii. A stage made by someone else will come to you over the Internet once per day!

DUN DUN DUNNNNNN! That’s the shocking truth. This means you’ll be able to experience a new stage every day—the flavor of the day, if you will. However, the plan is for that stage to vanish once one day has passed. It’s a once-in-a-lifetime encounter.

You can submit in both the Snapshots mode and the Stage Builder mode, allowing everyone to enjoy the creations of others. The fun of sharing is one of the ways that I wanted to take advantage of Wi-Fi for something other than pure battling.

This is our ideal current plan. We still don’t know the exact service period. And future tuning may result in changes to the spec.

But for now, please look forward to it!


Classic Mode

This is the classic single-player mode—hence the name, Classic.

In this mode, you try to clear each stage as you go.

The world you fight in is pretty much determined based on stage number. Stage 1 is based on The Legend of Zelda. Stage 3 is based on Pokémon. And each time, the characters are chosen randomly.

You’ll also find the status of enemies and rules of the match vary slightly to include things like Giant matches, Metal matches, and Team battles.

So... You just keep playing until you reach the end. Easy to understand, right?

Huh? You’re wondering what the coins on the Stage Clear screen are for? Um, you think they’re there to make it look more lively?

No, no. You earn and save these up little by little as you play. And supposedly you can use them somewhere. But no—you don’t use them to shop.


Subspace Emissary Mode

Super Smash Bros. Brawl: The Subspace Emissary is a robust side-scrolling action game!
More than anything, Smash Bros. is a competitive action game. People have been kind enough to praise its multiplayer, but we’ve never been able to create a fully fleshed out single-player game.

This time, though, we’ve managed to create a complete side-scrolling action game. It’s storyline isn’t overwrought—it’s hastened along by a bunch of quick movies.


The Adventure mode also emphasizes character development. You’ll see many famous characters persevering under the weight of their personal histories, shouldering their unique burdens... It’s really something you won’t see anywhere else.


With so many wonderful characters appearing together, it’s like a dream action game. We’re putting tons of fighting spirit into making this game, so I hope you’re all looking forward to it.

Oh, and this is all included in the same Game Disc, so rest easy.


Team Subspace Mode

I will announce this right here, right now. In Adventure Mode: The Subspace Emissary, you can also play with two players simultaneously!
So, whether you’re siblings or close friends, two can play together.

Of the two, one will be the protagonist. Essentially, the camera follows the protagonist, so the other player has to keep up.


Basically, it is the same as a standard Smash brawl, so if you take damage and get knocked off the screen, you lose a life.

However, this mode features a space jump that allows Player 2 to return to where Player 1 is even after getting left off the screen.

If Player 2 gets separated from Player 1 by the screen scroll, he or she will quickly space jump back to Player 1's side. But, if Player 2 gets knocked off the screen by an enemy, that counts as a lost life.

The protagonists form teams based on the developments in the story, and the characters they encounter join their team.

Your stock count, or the number of lives you can lose, is set for each stage.

In single-player mode, each time you lose a life, you switch to a different character on your team and are revived as that new character until you run out of stock lives. (You choose the character order for your team members at the start of each stage.)

In co-op mode, when either player 1 or player 2 loses a life, that player will be revived as another team member until your stock count runs out.

But, if Player 1 loses a life after the stock count has run out, that’s the end! Player 2 is participating simply as an optional player, so be careful.

By the way, you can also choose the difficulty level.

If you choose Easy, it will be quite easy indeed, so we definitely want people who aren’t very good at this type of game to give it a try! Even they will be able to make it to the ending.

But, if you choose a harder difficulty, your rewards will be greater. That’s another part of the fun.

And...

There’s a method for powering yourself up as needed to do battle with the Subspace Army—a method that has not been seen before.

I’ll explain this in great detail another time.


Wi-fi Mode

This game supports Nintendo Wi-Fi Connection. If you connect your Wii to the Internet, you can enjoy linked battles with distant people!
But because this form of communication is greatly affected by the distance between you and your opponent, your brawls may not run smoothly if you’re really far apart—like, for instance, if you’re connecting between Japan and America.

The more distant you are, the worse your connection becomes, and the slower it feels. I apologize, but I hope you understand.


There are two primary connection methods. The names of these methods are "With Friends" and "With Anyone." The menus and structures of each method are pretty different.

  With Friends

Wii friends who have registered one another’s names can play together freely.
If you’re registered as friends, you can check each other’s status. If a friend is online and you earn his or her consent, you can enter a battle.
These short messages are entered in advance, and you send them by taunting. There are four messages for the four directions on the + Control Pad: Up, down, left and right.

With friends, you can brawl any way you like. And there are other modes besides just free-for-alls.

  With Anyone

You can also battle with people you don’t know who are looking for brawls. The most important point here is that you will not know each other’s names.
Your opponent will not know your name or any information about you, and neither of you can send short messages. There will also be no battle records kept for this mode, so whether you win or lose, it doesn’t matter. Just sit back and play.

Now, while you’re waiting for a match to start, you can kill time with a little practice on Sandbag.

We’re planning a number of services that make use of Wi-Fi, but we’ll reveal them gradually with the other modes. Enjoy.

With Anyone Part 2
Join a quick and simple brawl against someone, somewhere! If you’re not going to be playing with a friend, this is the mode you’ll tend to use.

This time, we’ll take a look at how it flows.

The Wii is trying to connect in earnest! And it succeeds!

Here you choose With Anyone.

You could also choose Team Battle,
but we’ll choose Basic Brawl here.

You go straight to the character-selection screen.

Huh? We’re already at character selection? That’s right. You don’t make any rooms.

At this point, you’re already requesting a match. If you connect to someone, you’ll see their status at the bottom of the screen.

Character selection is limited to 45 seconds. If time runs out, your character will be chosen for you at random, so make your choices quickly so as not to make others wait.

Then you go to stage selection.

You can cast one vote for the stage you want to play. A stage is chosen by lottery from among those voted on by the players.

Also, the items that are turned off in the item switch are also determined by lottery.

Practice on Sandbag while you wait...

Then just wait until you get everyone together.

Then the match begins!!

Isn’t that simple? You don’t have to trouble with any settings. You just choose characters and stages.

Names won’t be shown and messages won’t be sent. Neither your identity nor your opponents’ will be known, so you can play without any worries.

By the way, have you ever had an experience in which your opponent was disconnected, and the match never came to fruition? Like when you started with four players, but ended up with only one?

I don’t like that feeling, so I’ve tried to counter it.

If you get cut off, your character will get taken over by the CPU without your opponents even knowing—it pinch hits for you!

Hold on! You can’t tell it’s a CPU!

That’s epic! Can we really do this? Wouldn’t you say it’s way better than having all your opponents drop out?

However, we won’t be swapping in CPU characters when you’re playing With Friends. Sorry about that.

And there is one more important thing... When you have a battle mode that runs online like Basic Brawl, the problem of what to do with hidden characters arises. If one of your opponents chooses a character you haven’t unlocked yet, it will be spoiled for you immediately.

But even without this mode, given the proliferation of the Internet these days, the existence of hidden characters is going to get exposed anyway.

So, this time I’m moving in the direction of not being too hung up on hidden characters.

You can earn most characters by playing through Adventure Mode: The Subspace Emissary. For those of you who look forward to those encounters, I recommend you clear this mode before playing Basic Brawl.

And as the case has always been, I’ve made it so you can play the characters you unlock in battles.

Friends List

The Wii includes a function called Wii Friends, but you will register a separate list of Smash friends.

That’s your Friend Code in the top right.

Please exchange these numbers with your friends. Write a note, do it over the phone, or send it by e-mail – just share your numbers with each other.

Then input your friend’s Friend Code.

Once you’ve both input your codes, it looks something like this.

Oh! It comes with comments.

You can enter your own icon and comments.

This is where you enter your short taunt messages.

The preparation ends there. After this, you won’t have to do it every time.

So, let’s play a game! In that case, someone has to enter someone else’s game.

The person who will host creates a room.

Everyone can see the status of people on their Friend Roster.

You can see if they’re online or hosting a match.

If you want to play together, just select that person’s name and choose OK!

Join someone who is hosting a match.

Once all participants select OK...

You can play.

Yep. Simple.

Simple is best.

By the way, the circle at the top right of your Friend Roster approximates the connection quality of your last connection. The closer it is to blue, the smoother you’ll be able to play.



Spectator Mode

Even among Smash players, there are some people who just aren’t that good at action games. With that in mind, I’ve been thinking about how I can convey the fun of Smash to newcomers. I’ve been thinking about this type of thing since long before I joined this industry.

So, for this game, I’ve prepared a new kind of mode. It’s called Spectator, and you’ll find it in the With Anyone menu. If I had to describe it in a word, it’s "watching!"
You can enjoy watching matches between other people!

This mode is a service where Nintendo uses Nintendo Wi-Fi Connection to send the data for games played between other people to every Smash household.

Match selection is handled automatically, and absolutely no names of any players can be seen. It feels like there’s a continuous broadcast of matches on your television! Even if you don’t play, you can enjoy the battles of other characters!

And at the beginning of each match, you can even bet coins on the character you think will win. I’ll bet some coins. I’ve got a winner!

Glean what hints you can from the stages and combatants and try to deduce the winner.

Of course, if your pick wins, your coin count will increase! And the more players in a match, the higher the payout. There may even be extra prizes.
Even if you lose, you can get some stickers.

Just to make sure there’s no mistaking that just watching a match can be fun, we’ll be passing out stickers left and right.

For those of you who want to cooperate with our data collection for Spectator mode, set Allow Spectators to Yes in your Wi-Fi Options. This will result in your play data occasionally being sent to Nintendo.

This setting is in your Wi-Fi Options.

The content that is broadcast is the same for everyone spectating (if your connection timing is the same), so it should be fun to have people in different environments watch and cheer the same match.

To be shocked by impressive play, or to bust a gut laughing at some accident will be quite fun! Perhaps you can use it as reference for your own matches.

Hopefully this mode is something that even people who aren’t good at games can enjoy.


Training Mode

If you brawl for a long time, there is one thing you will definitely start to think: "What can I do that will help me be able to win?" For that, I’ve implemented a training mode to help you get to know the characters.

At first glance, nothing about this screen seems unusual.

Bothersome displays are hidden at first. The settings screen appears when you pause the game.

Oh! There it is!

You can produce lots of items.

You can put in three computer opponents, and jack their damage meters way up.

And you can see how much damage different combos do.

You can even put it in slow motion.
(But...you can’t tell that from a screen shot.)

You need to know the moves, whether you’re trying to hit with them or avoid them—this is especially true of Final Smashes.

This mode is particularly helpful with that.




Event Mode

It’s the return of Events! This is a single-player mode in which you battle through predetermined situations.

This is the Events selection screen.

Oh! The pictures make it easy to understand.

And it has different difficulty settings!

For these, a harder setting is probably more exciting, but you can go ahead and set it however you like.

For example, you’ll find these kinds of situations:

Two Trouble Kings Character: Mario

Bowser and King Dedede battle as a team!
And Mario stands alone against them.

Pink Ball Repulsion Character: Meta Knight

Kirby must not be allowed on the Battleship Halberd!
Blast Kirby off before the platform lands on the Halberd!

Cleaning House in Skyworld

Character: Pit

Destroy all the terrain in Skyworld!
Wario both gets in the way and helps out?

Sleeping in the Eggs Character: Yoshi

Using Yoshi’s Egg Lay standard special move,
put both enemies inside eggs simultaneously!

Dark Link Duel Character: Link

It’s a fated battle with your own shadow.
This is a stamina based match.

High scores are recorded for each challenge at each difficulty level. You don’t just clear these challenges—competing for time will magnify the fun.

Enjoy Smash’s chance meetings between a variety of characters!

Co-op Events


This time, Event Maches can be played in two-player mode! Wow. This is a great game for couples.

When you press the Player 2 button here...

The two-player Events begin!

These are not battles—they’re cooperative play. So, you tackle the challenge of each Event together.

There are fewer two-player Events than single-player ones, but they each have different settings than the single-player matches.

<Two Trouble Kings>

Characters: Mario, Kirby

Battle together against Bowser and King Dedede!
This is a proper 2-on-2 match.
<Master the Pokémon Tag Battle>

Characters: Pokémon Trainer, Pikachu

This features Squirtle, Ivysaur, Charizard, and Pikachu.
It’s a tag battle with pretty much equal teams!

<Fastest, Shortest, Sudden Death>

Characters: Yoshi, King Dedede

Defeat the most enemies in just 10 seconds!!

<ALL MINE!>

Characters: Wario, Bowser

C-could this be a Coin battle?! With lots of bills...

That reminds me, there are Coin battles this time around, too. When you launch an opponent, you collect their money. The player with the most money at the end wins.

The fact that it isn’t bloodthirsty is nice.

Oh, and I forgot to mention earlier that you can play Target Smash!! with two players simultaneously as well!

Oh! I see! Delegation of duties is important!


Options Mode

Here you can find these six areas.

Group
Solo
Nintendo Wi-Fi Connection
Vault
Options
Data
Today, I’m going to introduce Options. All options are colored purple.


<Deflicker>
Choose between graphics that are razor sharp
or nice and smooth.

This is... Well, it’s sort of hard to explain using only static shots, but try toggling it on and off on your own TV. Play with the setting that fits your taste.

<Rumble>
 Set rumble separately
for GameCube Controllers and Wii Remotes.

Toggle the proverbial buzz-buzz on your controllers on and off.

Just remember, the Classic Controller doesn’t have rumble, so don’t get too carried away.

You can also set rumble preferences for each logged name.

<Sound>
The slider goes left and right.

You can use this to adjust the balance between the game’s music and sound effects.

Oh, a sound test is also available from the first time you power the game on!

Flip through by title or category.

There’s quite a few songs available, so I’ve decided to also divide things up by category this time.

You mean I can listen to sound effects from my favorite character all I want?

<Erase Data>
This is by far the most dangerous of the option modes.

Yeaaah... Don’t fiddle around with these options.

I mean it now. Don’t mess around on this screen.

Seriously now. I’m not playing here.

And that’s not all.

Screen

Controls

My Music

For more about these three, you can go over and check out their individual pages. Each of these modes is designed to let you tweak the game to match your own preferences, but obviously you don’t have to mess around with these options if you don’t feel like it.

Relax and enjoy.


Coin Launcher Mode

In the last game, you plopped the coins you collected into a prize-dispensing machine for a chance to get trophies. That was fine and all, but I got to thinking that there really wasn’t any strategy involved.

So this time, I dropped it. Instead, you’ll be getting your trophies in THIS kind of game!

I dub this the Coin Launcher!

I’m gonna have you play every inch of this game!

That option on the right is the entrance to the Coin Launcher.

That thing down below is the launcher.

Tilt left and right to change the angle of the launcher and press the button to roll coins out. Basically, the coins themselves are your bullets.

Firefirefirefire. FIRE!

And you got it!

The trophies move, so shoot, shoot, shoot them before they get away. If you hit a trophy with a few shots, it will be yours.

An enemy formation has appeared!

When you defeat formations of smaller enemies, you earn stickers and bonuses. When your green gauge fills up, it becomes possible to shoot coins rapid-fire for a short time.

A missile appeared!

Hit the missiles to shoot them down. If a missile strikes, your coin count will decrease!

Whaaaaaaa!

Press the Cancel Button to quit. Then the results of your trophy and sticker shooting will appear.

The green ones are trophies. The red ones are stickers.

The more you play the other modes, the more coins you’ll earn for the Coin Launcher. You can even earn them in Spectator mode.

When you want even more coins, inviting friends over is your best option. The more people you play with, the more coins you’ll earn.


Multi-Man Brawl Mode

Dive into a ruthless battle with an army of enemy pawns: the Multi-Man Brawl!

Multi-Man Brawl hosts a wealth of different brawls, including the widely recognized 100-man Brawl.

This is the Multi-Man Brawl menu.

Speaking of the Multi-Man Brawl, what could the enemy team of fighters be this time around? It’s the Fighting Alloy Team!

Red Alloy! He’s not the leader or anything!

Blue Alloy! For some reason she seems kind of gentle.

Yellow Alloy! Those horns are scintillating!

Green Alloy! It may look like Kirby, but it’s not him!

If it’s a 100-Man Brawl, then you continue fighting until you’ve beaten 100 of them. Destroying so many really cleanses the spirit.

Just keep launching them!

This time, we’ve added a much desired mode...

Two-player Multi-Man Brawls!

Amazing! Co-op play?!

With two of you watching each other’s backs, it’s that much more fun. But that’s not all!

There’s a mode for playing with a friend over Nintendo WFC!

We’ve included online Team Multi-Man Brawl!

This is the With Friends menu.

Don’t you want to cooperate sometimes instead of just fight? That’s what this is for.


Challenge Mode

Trophies, stickers, music...

Super Smash Bros. Brawl certainly has its share of "rewards" for you to collect. Among them all are several for which I’ve set certain appearance conditions.

So, to help you manage these performance-based rewards, I’ve created the Challenges mode. This mode gives you hints about what you need to do to unlock these items!

This is the Challenges screen.

It’s totally empty. I’d say that if anyone saw this empty screen in-game, it would be an extremely rare occurrence.

Each one of these windows has some condition or another that will unlock it.

When you meet a set of conditions while playing through the game, that window will automatically break open.

KSSSSHHH! Then you get what’s inside!

If there’s a CD inside, you can listen to that CD on the spot.

Hmmm... Nice.

When a window breaks, you see a red silhouette of the windows on either side. When you align the cursor with these windows, you can see the conditions for breaking them open, too.

As you can see...

Use this to take on challenge after challenge so you can earn more, more, MORE prizes! It’s much easier to get excited about it when you know what you have to do.

By the way, you can use as many Golden Hammers as there are down below.

Even windows that aren’t open...

Can be broken open with a little force!

But use the hammers at your own discretion. Once used, a hammer will never return. You’ll want to save them for challenges you just can’t seem to overcome.

Oh, but you should also know that there are some windows even a trusty Golden Hammer won’t break.

And be careful of friends who might egg you on. I mean, imagine you have a hammer, some pristine glass, and a friend who just keeps telling you to break the glass...

It makes you want to break it, huh?